**Introducing Scoopscale -- A fake engine timescale system intended for use in my new cyberpunk-inspired game FL4TL1N3** -# Do your best to ignore the other visuals going on , as this is mostly a showcase of the time slow. I always wondered to speed up / slow down the engine like other game engines, such as unity lets you. However roblox never really lets you do a timescale. Hence I created this for this project of mine I've been working on the past week, mainly for the sandevistan! Features: Animation, constraints, physics objects, vfx, humanoid states [Jumping, walking, sprinting], multiplayer, objects, UI animations, your camera, the physics rate, sounds.. -- and the lot, its practically gamewide. Pretty proud of how it's all turned out, unintentionally it even lets you speed *up* time so that's something.