Hi folks! small update on the destruction tool. It's a single Houdini HDA. You give it a wall or a floor, pick how it fractures (rings, glass shards, wood grain, or plain chunks), and it runs a real Bullet sim underneath. Glue strength is the main dial, low and the thing crumbles on its own, high and it holds until something big hits it, so you're tuning the chunk size instead of fighting random results. You can set it off a few ways: a radial blast, a cut along a curve, ground stress, or projectiles. For projectiles you just drop a start point and a target in the scene, and it fires a shot that arcs in and breaks the wall where it lands. Each shot carries its own force, so one can crack it and the next can bring it down. The exporter is the other half. It bakes the sim onto a bone rig and ships an FBX plus a data file into Roblox, so the pieces tumble in engine exactly like they did in Houdini. Nothing simulating on the Roblox side, it's just the baked animation playing back. Full breakdown coming to my channel. hope you like it! ๐