Hi folks, i'm new here and i would like to show my last dev tool from Houdini to Roblox. A Houdini → Roblox procedural pipeline I built A set of Houdini tools that generate terrain, blocky assets, and scattered props for Roblox, plus Arctecto Importer (the Studio plugin) and Arctecto Bridge (a small local server) that bring it all into your place. The key point: everything it outputs is native Roblox — studs are real Parts, terrain is real voxels, scatter is real clones. It stays in the exact same standard as anything built by hand in Studio, and it weighs exactly what that form already weighs in Roblox — nothing extra from the pipeline. The only difference is that it's generated procedurally in Houdini instead of placed by hand. Same graph runs from a small test map to a full Everest DEM. StudGen — heightfield, mesh, or flat plate → blocky stud geometry (1 unit = 1 stud). Per-group Roblox materials or baked vertex color. Exports as Parts (JSON) or MeshPart FBX; big maps tile automatically. Disorder — procedural prop scatter: weighted assets, masks (water / rock / slope), upright or aligned to normal, randomized spin and scale, clustering. Each instance carries its type and transform. Scatter Exporter — turns those instances into clones in Studio, one per point, aligned to the terrain so nothing floats or sinks. Terrain Tiles — heightfield → Roblox voxel terrain, tiled and streamed in with WriteVoxels. Real terrain materials, nothing custom under the hood. Arctecto Importer — the Roblox side. Studs / Terrain / Scatter modes: fetch an export by name and it builds in your place — Parts, voxel writes, or cloned props. Terrain comes in chunked and center-first so Studio doesn't choke, and it's cancelable. Arctecto Bridge — a lightweight local server (port 7823) that hands the Houdini exports to Arctecto Importer over HTTP. Houdini writes the files, you type the name in Studio, the plugin pulls them. Everything stays on your machine. Build in Houdini → export → type the name in Studio → it's in your place. Hope you like it! \o/