


๐ช๐ผ๐ฟ๐น๐ฑ๐ช๐ฒ๐ฎ๐๐ฒ๐ฟ: A modular, open source, Luau-based terrain generator for ๐ฅ๐ผ๐ฏ๐น๐ผ๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ. At its core, itโs a noise-driven system inspired by Minecraft's biome logic. You get five configurable signals (Temperature, Erosion, Peaks, etc.) and full control over their frequencies, amplitudes, and interpolation curves. Tweak those, and you can go from rolling hills to jagged mountain ranges in seconds. Ofcourse, you aren't explicitly restricted to the default five signals, you can always add or remove more. ๐ฆ๐ผ๐บ๐ฒ ๐๐ฝ๐ฒ๐ฐ๐ถ๐ณ๐ถ๐ฐ ๐ฏ๐๐ ๐๐๐ฒ๐ณ๐๐น ๐ณ๐ฒ๐ฎ๐๐๐ฟ๐ฒ๐ ๐๐ต๐ฎ๐ ๐๐ต๐ถ๐ ๐บ๐ผ๐ฑ๐๐น๐ฒ ๐ฝ๐ฟ๐ผ๐๐ถ๐ฑ๐ฒ๐: ๐น Blocky or smooth terrain (supports Roblox's built-in Terrain) ๐น 4 default biomes (Plains, Mountains, Desert, Ice); These are customizable ๐น Blending, falloff, and thread caps for performance optimization ๐น compatibility with build tools like Argon or Rojo The docs are also available now, and If you're a Roblox dev that needs procedural generation for their game, or just love messing around with proc-gen, I'd love to see what you create (or break). ๐ Docs: ๐ Repo: Feedback, PRs, and wild terrain screenshots are all welcome.