**FRAG OUT!!!** Grenades are nearly complete! In the video, it shows the calculated trajectory along with the ranges of the MK2 Frag Grenade. The dotted line is the trajectory, the red sphere is the range at which a player will be instantly killed if in sight of the grenade, and the yellow sphere represents the shrapnel range of the grenade which will not kill you, but the closer you are the more damage it will deal. **Nerd Stuff (about the grenades)** The grenades trajectory equations are derived from real physics. There is some manipulation to get the effect we want for each grenade which leads me to my next topic of the grenades: **Ground Behavior**. In Warblox, there will be 3 types of ground behaviors a grenade can have: *Rolling, tumbling, and sliding.* Each one has a different use case depending on the geometry of the grenade. For example, the grenade shown in the video (MK2 Frag Grenade), has a primarily spherical shape to it, so it uses the rolling ground behavior. While this may seem unimportant, it greatly effects how each grenade acts and behaves hence the term name. **Bang Bang** Firing Range is still getting big improvements and have been one of the additions I personally have enjoyed coding the most. So big things to come with that, a lot nicer playability and all around better game will come from it. *Note: The trajectory will not be displayed in-game as it shows in the video. That's purely for demonstration. It WILL be available in the Firing Range to help you get used to throwing different grenades and seeing how they differ, but in actual competitive or online play there will be no trajectory path to follow.* Closer and closer to war soldiers. Be prepared! ๐ช