+1Hey everyone, I build a lot of Roblox UI, and I was sick of rebuilding every screen by hand after designing it in Figma. The plugins that already do this either want an expensive subscription or barely get updated, so I made my own: Porter Buddy. I built it for my own workflow, but I figured some of you could use it too, so I'm releasing it. How it works: In Figma, select a frame and export it with the Porter Buddy plugin. You get a small .porter.json file. In Roblox Studio, open Porter Buddy and pick that file (or paste the JSON). You get a preview of how the UI will look and a layer list, before anything touches your game. Hit Import and you have real Roblox instances, not one flat image. What it does so far: - Imports images, text, buttons, frames, strokes, corner radius, gradients and auto layout. - Name a layer "Button_Play" (or Image_, Frame_, Scroll_, TextBox_) and it becomes that class. - A frame named "Baseplate" gets merged into a single ImageLabel, or an ImageButton if you want it clickable. - Text size and position are matched to Figma, and strokes scale with the screen, so they look the same on every resolution. - Don't like how a layer was converted? Click its class in the layer list and switch it to something else (for example, an image to an ImageButton). Updates: I use this myself, so it'll keep getting updates, fixes and new features as I need them. I also want to build what you need, so if there's a feature you'd like, or something breaks on your design, tell me in the comments and I'll look at it. Link: Honest feedback is welcome, especially bug reports with the Figma frame that caused them.